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Acs Applied Nano Materials ; 6(5):3344-3356, 2023.
Article Dans Anglais | Web of Science | ID: covidwho-2309589

Résumé

Infections caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2), influenza A (Flu A), and influenza B (Flu B) show similar clinical symptoms, such as cough, fever, and dyspnea, but patients infected by these viruses should be treated differently. The rapid and accurate diagnosis of infections caused by SARS-CoV-2, Flu A or Flu B is critical during the influenza season. Herein, we synthesized core-shell magnetic particles (MNPs) with excellent antifouling properties and applied them in the MNP-based immunochromatographic test (MICT) for simultaneous detection of SARS-CoV-2, Flu A, and Flu B nucleocapsid(N) proteins in 20 min. Two kinds of carboxyl -modified MNPs, MNP@pMBAA and MNP@Si-SA, were prepared and evaluated as probes in the MICT. Among them, the MNP@ pMBAA showed lower nonspecific adsorption of proteins and low background noise in the application in MICTs. Particularly, the MNP@pMBAA50 bead-based MICT strip exhibited the highest signal-to-noise ratio for SARS-CoV-2 N protein detection with a limit of detection (LOD) of 0.072 ng/mL. Moreover, the proposed MICT strip demonstrated a minimal cross-reactivity and a broad linear dynamic detection range under a magnetic assay reader in the simultaneous detection of SARS-CoV-2, Flu A, and Flu B N proteins with relative LOD values of 0.0086, 0.012, and 0.018 ng/mL, respectively. The results demonstrated that the synthesized MNPs showed great potential for use as MICT probes for sensitive and multiplex detection of biomarkers in the development of point-of-care testing systems.

2.
IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) ; : 1-6, 2022.
Article Dans Anglais | Web of Science | ID: covidwho-1927528

Résumé

Cardboard-based virtual reality is an affordable solution for experiencing virtual reality content. Particularly during the COVID-19 pandemic, several studies used cardboard-based virtual reality remotely to minimize viral spread. We conducted a study to explore the potentials of low-cost virtual reality on participants' sense of presence and body ownership illusion in our research lab, thereby providing a controlled research setting. Our 2 (Avatar: realistic vs. mannequin self-avatar) x 2 (Breathing;breathing vs. no breathing motion) study investigated presence and body ownership when participants were instructed to observe a virtual environment passively through a cardboard-based virtual reality application while being embodied as a self-avatar. Our study's results indicated that: (1) the mannequin self-avatar exerted a stronger effect on participants' presence;(2) younger participants who experienced the mannequin avatar reported stronger body ownership compared with older participants;and (3) while experiencing a mannequin avatar with no breathing motion, participants with prior VR experience reported higher body ownership illusion compared with participants with no prior VR experience. In this paper, we discuss our findings, as well as the study's limitations and future research directions.

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